Development - Titanium: Difference between revisions

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Revision as of 15:39, 6 June 2013

Android Development Environment Setup

Titanium

  • Download and install Titanium.
iOS:
  • Once dpkg file is downloaded, run it, then drag titanium to applications.


Windows Mobile:
  • Double-click the downloaded application and follow the instructions.


  • Run the Titanium application.
  • Select the default workspace, always.
  • Login using your supplied Titanium login details.
  • Install 2.4 SDK through the Help/Install Titanium SDK/Install from Update stream/Release/2.1.4.GA
  • Suggested Titanium theme is Light, UI is Advanced.
  • Set up SVN within Titanium as follows:
  • First time you use the SVN repository (for example, when you import the project), you will be prompted to set it up and select a connector. Choose the top one (SVN Kit 1.2.3)
  • Note Note: downloading: always accept the license agreement. Always restart when prompted.
  • Assumes you have access to the SVN repository on \\10.43.0.21\Projects\EPOD\_Development\SVN\epod
  • iOS:
    • Set up a Server share to 10.43.0.21/Projects and enter the correct username and password.
    • Do this by choosing Add Server, entering smb://10.43.0.21/Projects
    • Then Import a project, and follow the wizard.
    • The SVN URL should be: file:///Volumes/Projects/EPOD/_Development/SVN/epod
    • Enter the username and password you want.


    Windows Mobile:
    • The SVN URL should be: P:/EPOD/_Development/SVN/epod
    • Enter the username and password you want.


  • Choose to search for projects under this folder and import separately.
  • But realistically, you are only interested in ePODAndroid.
  • You can also install RapidSVN.
  • Titanium Module setup

    two ways:

    • Use the Dashboard window to install
    • Click on My Modules
    • Click on install on:
      • barcode
      • paint
      • imageFactory

    OR

    iOS:
    • Note: EXTRACT the zip files into the already-existent Modules directory, don't just leave the zips there. Watch out for Apple overwriting the entire folder rather than merging the two folders.


    Android SDK

    • Download.
    iOS:
    • Install by extracting and copying the folders into the Applications folder.
    • Add to the PATH env variable:
    • from Terminal:
    • vi ~/.bash_login
    • Add:
      • export PATH=$PATH:/Applications/sdk/Platform-tools:/Applications/sdk/tools


    Windows Mobile:
    • Install as normal


    Android Dev Setup

    Run the ADK setup utility (called Android in Platform-tools) Download all info from 4.03 to 2.2, skipping all 3.X variants (no-one really needs Honeycomb).

    XCODE v4.5

    iOS:MAC ONLY

    • Download
    • Login to developer.apple.com with the supplied credentials.
    • Click iOS Dev Center
    • Click Looking for an older version of Xcode? Download Change search to Xcode 4.5 Click link to Xcode 4.5.1, around 1.5 Gb
    • Install
    • Double-click the downloaded file, then double-click the Xcode app inside.
    • Agree to everything.

    Android Programming Guide

    The entire program set is automatically documented from the source code. This is stored in

    P:\EPOD\_Development\Documentation\Android Client\index.html
    
    

    Program Folder Hierarchy

    Under ePODAndroid:

    • CHANGELOG.txt - All versions and changes made for the application. Keep this file updated whilst changes are being made. A formal new version will be added when files are checked in. Check in all files with descriptive notations. tiapp.xml should be checked in with the fill comment from this file.
    • README.md - A descriptive header for the automatically produced source documentation.
    • tiapp.xml - the main controller of the Titanium project. Contains settings, version control, extensions and parameters.
    • i18n - multi-lingual files - see following section
    • platform - platform-specific files - see following section
    • Resources - the main coding area. Here are all the files that a developer would typically maintain or affect. See following sections.

    i18n folder

    Folders in here are organised per system language.

    Each folder contains a 'strings.xml' file, that contains XML tags that have an ID and a piece of text or message. These text snippets should be used for every piece of displayed text within the Android Client application, such as:

    • Labels
    • Button titles
    • All messages

    These labels are accessed through specific functions written for this purpose, wrapping the standard Titanium Multilingual classes, as follows:

    • getLabel(strLabelID) - This function returns the multi-lingual text for the label requested, plus ': '
    • getMessage(strLabelID, pValues) - This function returns the multi-lingual text for the message requested, with the values inserted into the message string at the appropriate point.
    • getString(strLabelID) - This function returns the multi-lingual text for the label requested

    These functions are part of the Ti.App.style class.

    It is imperative that each text item is placed into each of these files. Then translation can be added for different languages as and when required.

    Platform folder

    This folder contains the preferences or settings applicable to each specific platform. The standard Apple, Android and Titanium documentation should be consulted to ascertain the usage and how these are maintained.

    Resources folder

    • Android - Android-specific images, segregated by:
      • Resolution (hdpi, mdpi, ldpi)
      • orientation (land, port)
      • wide-screen ratio (long, notlong)
    • Database - The DAL (Data Access Layer). These are functions and objects that are used to directly affect or access data from the database. All objects are documented as part of the Namespace Database and in specific classes for each DAL object.
      • DBConnection
      • PDA_CONTAINER
      • PDA_DEVICE_TYPE
      • PDA_JOB
      • PDA_JOB_GROUP
      • PDA_LOAD
      • PDA_PHOTO
      • PDA_PRODUCT
      • PDA_REASON_CODE
      • PDA_SERVICE
      • PDA_SERVICE_ACTIVITY
      • EPOD_SERVICE_PRODUCT_MASTER
      • PDA_SERVICE_ACTIVITY_MASTER
      • PDA_SERVICE_PRODUCT
      • PDA_SITE
      • PDA_USER
      • PDA_VEHICLE
      • PENDING_DATA
      • XF_AUDIT
    • images - Generic images are added here then referenced in classes or styling information.
    • System - Reusable objects - documented as part of Namespaces System, UI and Webservices.
    • ui - main screen objects - documented as part of Namespace UI.
    • app.js - This is the start point for the entire application.

    Application Hierarchy

    This section covers how the application calls each screen in a standard flow. Unless specified differently, each element is part of the UI namespace. All of these items are documented as part of the Project documentation in file:///10.43.0.21/Projects/EPOD/_Development/Documentation/Android%20Client/index.html - paste this link into your browser window to begin exploring the documentation.

    App Start (app.js) - create database if required and call login

    |

    Login (Login.js) - user logs in with username, password and vehicle.

    |

    Vehicle Checks (VehicleChecks.js) - if required, vehicle checks are requested here.

    |

    Job List (JobList.js) - this retrieves Loads assigned to the user, shows a list of the jobs and starts timers.

    |

    Cancel a Job (Cancellation.js) - Cancel a job and return to the Job List Job Detail (JobDetail.js) - Show the information of a job and start/travel/arrive.

    |

    Cancel a Job (Cancellation.js) - Cancel a job and return to the Job List Collection (Collection.js) - the collection process Delivery (Delivery.js) - the delivery process Service (SM_Service.js) - the service process

    |||

    Signature Capture (Signature.js) - all processes above request customer and possibly driver signature. Job Photo (DocumentPhoto.js) - optional photo taken of the completed job.

    |

    Send Message Update and return to Job list (through Webservices)

    Messaging To and From Client

    Messaging to and from the PDA Client is always initiated by the client, in the form of a request to the Server-side Calidus_ePOD webservice. The service will always respond with a response message.

    The message processors always check to see if there is a data connection before attempting to send.

    Additionally, the function these processes call (Webservices.SendWaitXML) handle errors returned from the connection attempt.

    So, there are several return statuses:

    • Success! - process the response message (Webservices.ProcessResponse) and return the result of that
    • Fail - NAK received - return and callback -2
    • Fail - other (XML Document returned is null, has no child nodes or is invalid in some way, or the send actually failed, or the HTTP connection received an error or timeout) - return and callback -1

    Each of these statuses are handled by the calling routine.

    Messages need not be sent immediately, they could be placed onto a Pending queue, for sending in the background through a timed process (see later).

    The following is a list of all Request messages, the tags used to send them, the response tags expected and the usage.

    The Request messages that can be sent (by their various DAL objects) at the time of writing that are placed on the queue are:

    • Job Update - tag JOB_UPDATE, expecting JOB_UPDATE_RESPONSE - used on completion of a Job (either confirmation or cancellation)
    • GPS Status - tag GPS_STATUS_REQUEST, expecting GPS_STATUS_RESPONSE - used when sending a Vehicle Location Update.
    • Photos - tag PHOTO_REQUEST, expecting PHOTO_RESPONSE - used when sending images associated to a Job Update.
    • Load Update - tag LOAD_UPDATE_REQUEST, expecting LOAD_UPDATE_RESPONSE - used when sending back Metric information obtained about a Load.
    • Vehicle Check - tag VEHICLE_CHECK_UPDATE, expecting VEHICLE_CHECK_RESPONSE - used when updating the server with Vehicle Check results.

    Messages that are never queued (i.e. they work immediately or are discarded) are:

    • Logon request - tag LOGON_REQUEST, expecting LOGON_RESPONSE - used when logging on, expecting to receive back all standing data that has changed since last logon.
    • Grace logon request (1st time logon) - tag LOGON_REQUEST, expecting LOGON_RESPONSE - used solely when logging on for the first time on a device, or after a database update. Works as per Logon Request.
    • Load request - tag LOAD_REQUEST, expecting LOAD_RESPONSE - used when requesting work, expecting to receive a load with a series of jobs.
    • Auto-update request - tag AUTO_UPDATE_REQUEST, expecting AUTO_UPDATE_RESPONSE - used from the AutoUpdate Timer to refresh any changes to a load or jobs being completed.

    Possibly queued or immediate, depending on circumstances (whether we have a data connection):

    • Job Lock Request - tag JOB_LOCK_REQUEST, expecting JOB_LOCK_RESPONSE - used to set a job as in progress by this driver on the server. If immediately sent, expects an update of the job being locked, in case there have been changes.
    • Job Arrival Request - tag JOB_ARRIVAL_REQUEST, expecting JOB_LOCK_RESPONSE - used to mark a job as arrived at by this user on the server. If immediately sent, expects an update of the job, in case there have been changes.

    The timed processes are started from the Job List screen and control sending messages in the background. They are:

    • Auto-Update
    • GPS Tracking
    • Pending Messages

    Auto-Update

    Fully documented in class Ti.App.AutoUpdateTimer, in namespace Webservices.

    When a Load is picked up for the user (from Job List) a timer checks every few minutes with the server to see if there have been any changes to the jobs assigned on this load. This process sends the message to the server and processes the response. An application-level event is raised that is processed by the Job List and Job Detail forms (if they are open), which refreshes the data on the screens and lets the user know that changes have happened.

    An auto-update can also be forced by the user from the Job List main menu.

    This timer should be running when in Job List and Job Details only.

    GPS Tracking

    Fully documented in class Ti.App.GeoUpdateTimer, in namespace Webservices.

    If configured, this timed process sends a message on the queue informing the server of the user, vehicle and last known GPS co-ordinates. These are stored on the Vehicle and in tracking on the server.

    This timer should always be running.

    Pending Messages

    Fully documented in class Ti.App.PendingDataTimer, in namespace Webservices.

    Whenever a message is sent to the pending queue, this timer picks up the message and attempts to send it in the background. Any errors are discarded and the message is left if unsuccessful. A successful send automatically attempts to send the next message.

    This timer should always be running.

    Version Numbering

    Note Note: Android client version numbering is not intended to stay in line with .NET application numbering, either client or server.

    Android Client version numbering comes in several parts:

    • Android Version Code - this is the numeric integer version number used by the Google Play application (the market) to check whether a version of an app stored on a device is greater than or less than the version on the market, and whether to offer to update it. Example: 24.
    • Android Version Name - the version number we want to call this build of the application. For a built and released version, this is the same as the titanium version. Example. "1.2.21"
    • Titanium Version - the version number we want to call this build of the application. Examples: "1.2.21"

    The Android Version Name and the Titanium Version should always match for a released version of the app.

    When testing internally, is is normal for the Android Version Code and Name to be incremented to the next full version, while the Titanium version will be marked as an alpha build (indicated with an alphabetic character after the revision e.g. "1.2.21a"). It is the Titanium version that is displayed prominently on the device at log-on. No testing build should ever be distributed to a client or the Market.

    Note Note: The current Android Version Code should be reflected DBConnection.js as well - see the following section for details.

    Examples: The last built and released version of the code has a checked-in Tiapp.xml populated as follows:

    • Android Version Code - 24
    • Android Version Name - "1.2.21"
    • Titanium Version - "1.2.21"

    When making the next changes, developers should change their local file as follows:

    • Android Version Code - increment by 1 - 25
    • Android Version Name - increment revision number - "1.2.22"
    • Titanium Version - increment revision number and add alpha indicator - "1.2.22a"

    Note Note: Minor versions should be increased per new client release. Major versions only on major rewriting of code or additional functionality set.

    Note Note: Local changes to Tiapp.xml need not be checked in - this should be completed during the build and release process. This should only take place if other fundamental changes are made to the file.

    The final build process (whomever completes this) will check in a version of this file, with values as follows:

    • Android Version Code - 25
    • Android Version Name - "1.2.22"
    • Titanium Version - "1.2.22"

    It will be marked with the full change history of this version, from file CHANGELOG.txt - see the Build and Release process for details.

    Database Creation and Updating

    The database is created (or updated) at the start of the application, through functions in DBConnection.js, in namespace Database.

    The database is in SQLite3 format.

    The database decides whether it needs to be updated based on

    • the version in the database
    • whether this is a first log-on
    • whether the version requires a database update.

    In order to achieve this:

    • The Android Version Code must be updated in the Tiapp.xml file.
    • The latest version must be updated in function InstallDB.
    • The last version that required a database update must be updated in function InstallDB.

    The function always stores the version that created or updated the database in table SYSTEM.

    The function checks whether:

    • The stored version on the database is less than the last version that required a database update.
    • If it does, the database is recreated with no data.
    • It updates the latest version of the app in table SYSTEM.
    • It updates a system parameter to show that standing data needs to be completely refreshed.

    The Login process checks the parameter and re-downloads all data required (as if it's a first login)

    Variable Notation

    Follow standard variable notation as follows:

    • global - preceded with 'g' or 'g_'
    • parameter to a function - preceded with 'p' or 'p_'
    • variables preceded with 3-character type, for example:
      • str - String
      • obj - General or custom object
      • lng - Long
      • int - Integer
      • bln - Boolean/Flag
    • Titanium objects should be named as follows:
      • lbl - Label
      • pck - Picker
      • btn - Button
      • tbl - Table
      • tbr - Table Row
      • vw - View
      • chk - Checkbox
      • scr - ScrollView
      • img - ImageView
      • tab - Custom Tab or Tab
      • sli - Slider
      • swt - Switch
      • tgp - TabGroup
      • tvw - Table View
      • tvr - Table View Row
      • txt - Text Area or Text Field
      • udf - User-defined field object (also obj)
      • win - Window

    Note Note: These lists are not comprehensive or infallible. They are intended to guide towards a maintainable, cohesive documentation. Examples:

    • global boolean to control Blah - g_blnBlahFlag
    • text field Blah - txtBlah
    • label for the text field above - lblBlah

    Garbage Collection

    Warning Warning: Although there are issues with garbage collection in Titanium, this information is still being verified. As standard, we should follow these procedures as they will make for easier garbage disposal, whatever the reason. See http://docs.appcelerator.com/titanium/2.1/#!/guide/Managing_Memory_and_Finding_Leaks for more details.

    • Create an object vars. Note Note: Although this doesn't obey the naming conventions above, it does allow for the easy conversion of existing code, and should be followed until all is complete. After, these conventions will change the name to objVars.
    • All variables should be created under this object in that form. For example, a Blah text field would be declared as
    vars.txtBlah=Ti.App.style.creatTextField('winMine_txtBlah', ' ', {});
    
    • All events should be declared as a function variable, to easily identify them for event removal later. For example:
    vars.AutoupdateEvent = function () {
      vars.winMine.close();
    };
    
    • Upon closing the window:
      • remove any events attached to the window or the app referencing the window, referencing the function object used to create it.
      • Set the window object to null;
      • Set the vars object to null;

    Example:

    vars.winMine.addEventListener("close", function () {
        Ti.App.removeEventListener('OrientationChangeOBS', evtOrientationChange);
        // Sets all the objects to null - is this enough to dispose correctly? 
        // If not, we'd need to loop through...
        vars=null; 
        // Possibly run some callback function or other processing here.
    });
    

    Styling Objects

    Ti.UI objects are used to add buttons, labels, windows etc. Object arrays are used to define the properties of that object, such as positioning and styling information.

    Titanium supports styling through specifying a series of identifying properties directly against an individual variable. It does not support reusable generic styling and restyling on demand, only at runtime.

    To allow for a greater reuse of styling parameters (classes) and restyling (predominantly on orientation change, which must be handled manually in Titanium, the style object was created, placed into Ti.App.style. This is defined in Style.js.

    This represents a series of reusable, individual ID and bespoke customer classes that are applied to items automatically at creation. It also handles identifying these objects more clearly so that methods of this object can be used to force a restyle at certain events.

    Style types are:

    • Reusable Class - defined in Ti.App.style.styles object.
    • Styling for specific ids - defined in Ti.App.style.ids.
    • Customer-specific classes and ids - defined in Ti.App.style.configItems, that overloads classes and ids if they exist.

    Adding and Amending Classes

    New styles are added by adding a new named object to the styles, ids of configItems objects, as follows:

    Ti.App.styles={
        myExistingStyle : {
            left : "1%",
            top : "50%"
        },
        myNewStyle : {
            left : "2%",
            top : "51%"
        }
    }
    

    Landscape styles are used in preference when styling or restyling an object, depending on the orientation of the device. This is calculated in Style.js and recalculated whenever an orientation change event fires. When this fires, this in turn generates an application event that can drive a listener in a Ti.UI.window or Ti.UI.tabGroup object, if created, which typically restyles all objects under the window, using Ti.App.style.restyleItems.

    Landscape classes and styles that have landscape forms (in styles, ids and configItems) are defined as follows:

    Ti.App.styles={
        myExistingStyle : {
            left : "1%",
            top : "50%",
            obsRestyle : true
        },
        myExistingStyle_land : {
            left : "1%",
            top : "30%",
            obsRestyle : true
        }
    }
    

    Note Note: The restyle function overloads properties from the new style onto the existing object. In the example above, if the object using this class myExistingStyle is restyled on an orientation change to landscape, the only change will be that the top property will change from 50 to 30 percent. Consider the following example:

    Ti.App.styles={
        myStyle : {
            left : "1%",
            top : "50%",
            width : "98%",
            obsRestyle : true
        },
        myStyle_land : {
            right : "1%",
            top : "30%",
            width : "49%",
            obsRestyle : true
        }
    }
    

    The properties of the object are not removed upon restyle, so the result of restyling from portrait to landscape would result in an object with the properties as follows:

        {
            left : "1%",
            right : "1%",
            top : "50%",
            width : "98%",
            obsRestyle : true
        }
    

    This may not be what was intended. It should be defined like this:

    Ti.App.styles={
        myStyle : {
            left : "1%",
            right : null,
            top : "50%",
            width : "98%",
            obsRestyle : true
        },
        myStyle_land : {
            left : null,
            right : "1%",
            top : "30%",
            width : "49%",
            obsRestyle : true
        }
    }
    

    If the device starts in landscape orientation, the landscape class will be used which will look correct. Only when it is reoriented from one to the other will the problem become evident. This is why the properties that are not required are nulled if they are to be overwritten.

    Note Note: If no restyle is specified, the object will not restyle at all (except when the preference Style property is changed, when everything is forced to be restyled) it won't restyle at all, regardless of the presence of an "_land" class.

    The class also supports resizing pixel sizes if required, based on the resolution of the device. This is largely most effective on font and row height properties, where percentage heights are difficult to gauge.

    This is achieved using Ti.App.resMod, as follows:

    Ti.App.styles={
        myStyle : {
            left : null,
            height: (100*Ti.App.resMod),
            top : "30%",
            width : "49%",
            obsRestyle : true
        }
    }
    

    Another resolution modifier, Ti.App.resModX, exists for width modifications. Note that this is normally only required for specific height and width views - the signature imageView for example.

    These styles are automatically applied to UI objects that are created through Ti.App.style.create<Object> methods, such as Ti.App.style.createLabel.

    Classes Available

    Standard Classes available are:

    • small/smaller/medium/larger/large - font size helper classes
    • left/right - text/object horizontal alignment helper classes
    • generalButton - sets the display characteristics of a general button. Used in conjunction with positioning classes, as follows:
      • btnSplitBottom
      • btnBottom
      • btnSplitMiddle
      • btnMiddle
      • btnTop
      • btnScan
      • btnLeft
      • btnCenter
      • btnRight
    • generalText/wideText - full-width positioning
    • halfText - half-screen width text box positioning (right-hand side)
    • generalLabel - general label styling
    • tableHead - header for a table or a title for a screen.
    • tableRow - general styling for a row, taking into account resolution modifiers for size.
    • evenRow - slight background styling for even rows.
    • tableView_Status/_A/E/I/X/C - used to format the row based on the status of the order, or change status after receipt. Used in Job List.
    • settingsRow - unused as yet.
    • portraitWindow/landscapeWindow/anyWindow - basic settings for any type of window. Always use anyWindow
    • instrLabel - class for instructions label on Job Details - should be an ID!
    • tabContainer/tabDetails/tabProducts/tabNotes/tabInfo/tabPreworkActivities/tabMCRefs - generic tab items
    • checkedBox/unCheckedBox - classes used by custom check-box object.
    • tabOn/tabOff - classes used by custom Tab object
    • productTable - A class specifically for tables
    • scanText/scanTextBtn - used within the Barcode object
    • popupWinView - used for pop-up window views
    • scrollViewTable - used for mainly full-screen views that scroll vertically.
    • scrollViewRow - used for the above.
    • claused/cancelled/normal - used for Signature - container clausing.

    Creating Objects

    Standard Ti.UI objects with Ti.App.style.create<Object> functions available that 'overload' the standard UI styles are:

    • Label
    • Picker
    • Button
    • Table
    • TableRow
    • View
    • ScrollView
    • ImageView
    • Tab
    • Slider
    • Switch
    • TabGroup
    • TableView
    • TableViewRow
    • TextArea
    • TextField
    • Window

    Each object creation function allows you to specify:

    • The id of the object
    • The class to be applied. Several can be specified, space-delimited.
    • An object array containing in-line styles to apply.

    The id of the object is typically defined as the window to which this element belongs, plus '_', plus the variable name.

    • <window>_<varName>

    Example:

    • winMine_txtBlah

    Iterating fields (for example in a table) would be ID'd with the iteration number:

    • <window>_<varName><iterationVariable>

    Example:

    • winMine_lblBlah1
    • winMine_lblBlah2

    For example:

    var vars={};
    vars.winSelf=Ti.App.createWindow('winSelf','anyWindow',{});
    vars.vwSelf=Ti.App.createView('winSelf_vwSelf',,{});
    vars.winSelf.add(vars.vwSelf);
    vars.vwSelf.add(Ti.App.createLabel('winSelf_lblText','generalLabel',{
        text : "Enter Text",
        top : "50%",
        left : "1%",
        width : "48%"
    }));
    vars.txtText=Ti.App.createLabel('winSelf_txtText','generalText',{
        top : "50%",
        left : "51%",
        width : "48%"
    }));
    vars.vwSelf.add(vars.txtText);
    vars.winSelf.open();
    
    • This example shows a variety of creation and opening mechanisms.
    • It also shows a variety of styles applied, from Class, ID and in-line.
    • Typically, a variable does not need to be created separately if it is never referenced again - see the creation of the label above.
    • The example also shows the use of the vars variable, typically used to make disposing of objects quicker on closing of a window (see Garbage Collection)

    Hierarchy of Classes

    • Class (last takes precedence over first)
    • Device-Specific Class (Hi-resolution, Orientation - last takes precedence over first)
    • Style-specific Class (last takes precedence over first)
    • Style-specific Device-Specific Class (Hi-resolution, Orientation - last takes precedence over first)
    • ID
    • Device-Specific ID (Hi-resolution, Orientation)
    • Style-specific ID
    • Style-specific Device-Specific ID (Hi-resolution, Orientation)
    • In-line properties (highest precedence)

    Custom Controls

    Custom controls have been created as part of the style object, in order to simplify the creation of a complex series of options, or to create an object that Titanium doesn't provide.

    • Custom Tab - used when a tab object is required within a window, rather that outside, like TabGroup.
    • Checkbox - a standard check-box, that changes from a cross to a tick, and vice versa.
    • UDF - User-defined field object. This is a object of many fields, defined by an XML configuration, e.g. Vehicle Checks.
    • Warning Warning: customTab and how to use it.
    • Warning Warning: Vehicle checks - UDF configurable fields and how to use them.
    • Warning Warning: Scrolling views and why they're better and worse than a table.

    Source Control

    When checking in items, use the Team Synchronisation view of Titanium so you can see all changes you have made from the baseline.

    Click Synchronise when using for the first time - always synchronise changes before a build.

    The legend on the file-list should indicate whether:

    • The local file is changed and needs committing.
    • The SVN file has changes in that you need to incorporate into your local files.
    • Conflicting changes (both of the above).

    In all cases, this view can be used to see the changes and incorporate changes into your local file until the changes have been merged - simply double-click on the file to be shown a list of all changes. Use the buttons provided to search for, incorporate or ignore changes.

    The following standard rules apply to Android work:

    • Assign the development to yourself (either through the standard Supimix procedures or from the Log List)
    • Check out the source code through the Source Control software or direct from the Studio software.
    • Make any changes and test locally.
    • When complete, check in your changes with an appropriate comment, initially referencing the log. For example:
      • 291925 - Fixed X when Y happens
    • Update the log to Development Complete status in Supimix (or Fixed status on a log list), ensuring that you enter resolution notes.
    • Assign the log to a tester, who will then test the functionality and close the log (or reassign to be released in a patch).

    Commenting Code

    Code is automatically documented through JSDoc, so valid commenting of code (functions, classes, properties, methods and files themselves) is important.

    • Comment with /** ... */ BEFORE the declaration of the item you wish to comment.
    • Multi-line comments should always be preceded with an asterisk on each line, as in the examples below.

    Files should have a comment on the top as follows:

    /**
     * @file Description of the file
     * @namespace ANameForTheFile
     * @version 1.0
     */
    

    Functions and definitions that are not part of a class should be commented as follows:

    /** 
     * This function does blah.
     * Links to external sites (like the documentation) can be done like this 
     * {@link http://172.198.45.54/calidus-assist/EPOD/index.php/PDA_Job_Details}. 
     * html can be inserted to make the comments look better in the generated documentation, 
     * as follows:
     * <ul>
     * <li>Address & Contact</li>
     * <li>Instructions</li>
     * </ul>
     * @param {function} funJDCallback Each parameter will be documented like this. 
     * Put square brackets around them to indicate optional.
     * @param {PDA_JOB} PDAJOB Links to other parts of the documentation can be made 
     * with the link command, as follows: {@link Database.PDA_JOB} 
     * @returns {Ti.UI.window} The window object to be displayed.
     * @memberof ANameForThisFile
     */
    

    Class definitions/prototypes should have the main function commented as follows:

    /**
     * This object is declared and instantiated in this file.
     * 
     * @memberof ANameForThisFile
     * @constructor
     **/
    

    Class methods and properties should be commented as follows:

    /**
     * This method does as follows
     **/
    

    Notes:

    • @memberof must reference an actual namespace that has already been declared, but not necessarily within this file. So, a namespace declared in file1 as UI can be referenced in file 2. Indeed, the file itself can be made a member of another namespace, to group lots of other namespaces together. So, for example, app.js is named UI, Login.js is named Login, but is a member of UI.
    • Properties and methods of a class do not need to be declared as a memberof something, as they are automatically part of the constructor class.
    • All other commented functions in Namespaced files must be a member of a namespace, or they will be listed as Global functions in the documentation.
    • Properties or methods of a class can be linked to with {@link namespace.class#property}
    • Functions or variables in a namespace must be linked as follows: {@link namespace.function}
    • @version should only be used on files. It should be version 0.1 while being written, then 1.0 when finished. The version only needs to be changed if there are major changes to the document.
    • For EPOD application specifics:
      • DAL objects should be a member of the Database namespace
      • New screens should be a member of the UI namespace
      • New connection-based files (i.e. webservices) should be a member of the Webservices namespace.

    Developer Testing and Debugging

    The application can be tested on the PC through an emulator. To set this up:

    • Click Run/Run Configurations.
    • Click on Titanium Android Emulator, and follow the instructions and defaults.
    • Once set up, this can be used from the Titanium tool-bar, once the project is selected.

    Note Note: the emulator does not have to be restarted each time you make a change. Either:

    • Stop the app on the device and click the app on the emulator desktop.
    • Click the run button again, which will stop the app on the emulator and restart it.

    Notes:

    • When debugging on the emulator and you want to pick up latest changes, you could click the run button again in Titanium. Faster can be clicking on the app within the emulator - it will reload almost every change (that has been saved). Sometimes it fails though.
    • When attempting to run the app again from titanium, you get lots of errors regarding can't build because file is in use. You can try stopping previous background tasks, or you can persevere - it usually picks up again after a few goes. Stopping and starting Titanium resolves lots of things...
    • Preference changes and i89n (multilingual) changes do NOT get picked up when restarting the app from the emulator. In fact, sometimes you may need to force this by cleaning the project and rebuilding, then installing from Titanium again.
    • adb can time-out if left for a while. If you start the app on the emulator and it hangs, that's probably what happened. Start the app from Titanium. If that doesn't work, reset adb from DDMS. If that doesn't work, exit the emulator, the start the app from titanium - should load another emulator. If that doesn't work, restart your PC.

    Note Note: See the Testing section to see how to use the emulator.

    Titanium also allows debugging through the emulator. This can be set up and run very similarly to the standard testing, but through Run/Debug Configurations and the Debug button from the main tool-bar.

    • Breakpoints will be obeyed.
    • Implicit breakpoints will occur whenever a runtime error is encountered, regardless of whether the error is caught and handled.
    • Watches can be added.
    • Immediate checks can be keyed in.

    Please see the Titanium documentation for more details.

    Running on the emulator (or a rooted device) allows the user to examine the SQLite database installed on the device. From a cmd prompt:

    cd {Android SDK Location}
    adb -e shell
    sqlite3 /data/data/com.obslogistics.epodandroid/databases/CALIDUS_EPOD
    

    Once in the command-line, you can use:

    • .help
    • .tables
    • Basic SQL

    Consult the SQLite documentation (http://www.sqlite.org/docs.html) for more details.

    Whether running through an emulator or on a device, the system log contains the most information, showing all errors and warnings from Titanium Runtime, but also your own debug comments (written into the code with the logDebug function.

    However, these can be better accessed through Android's debug monitor, DDMS. To use:

    {Android SDK Location}\tools\ddms.bat
    

    You can see the log and filter it easily through here. You can also monitor memory usage and garbage collection - see the Android (http://developer.android.com/tools/debugging/ddms.html) and Titanium (http://docs.appcelerator.com/titanium/2.1/#!/guide/Managing_Memory_and_Finding_Leaks) documentation for details.

    Other

    This section details observations, suggestions and potential pitfalls that may aid the Titanium developer.

    Warning Warning: entire section needs expanding.

    • Include files once - describe why
    • Describe synchronous and asynchronous parts of the code, and why return and callbacks are your friends.
    • Close and null DB and RS objects after use, or you get runtime errors.
    • Warning Warning: add others here.